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      • How we review PRs
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      • Support hero
      • Feature ownership
      • Working with product design
      • Releasing a new version
      • Handling incidents
      • Bug prioritization
      • Event ingestion explained
      • Making schema changes safely
      • How to optimize queries
      • How to write an async migration
      • How to run migrations on PostHog Cloud
      • Working with ClickHouse materialized columns
      • Deployments support
      • Working with cloud providers
      • How-to access PostHog Cloud infra
      • Developing the website
      • MDX setup
      • Markdown
      • Jobs
      • Overview
      • Data storage or what is a MergeTree
      • Data replication
      • Data ingestion
      • Working with JSON
      • Query performance
      • Operations
        • Overview
        • sharded_events
        • app_metrics
        • person_distinct_id
    • Shipping things, step by step
    • Feature flags specification
    • Setting up SSL locally
    • Tech talks
    • Overview
    • Product metrics
    • User feedback
    • Paid features
    • Releasing as beta
    • Our philosophy
    • Product design process
    • Designing posthog.com
    • Overview
    • Personas
    • Testimonials
    • Value propositions
      • Content & SEO
      • Sponsorship
      • Paid ads
      • Email
      • Press
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Design Hiring

Last updated: Nov 03, 2022

Design hiring at PostHog

Our design team is small and we don't hire into this team very often. Please check our careers page for our open roles.

What we are looking for in Design hires

Beyond the specific skills listed in the job description, we always generally look for:

  • Strong eye for design
  • Experience working with Figma
  • Ability to ship iteratively
  • Communication skills
    • Do they have writing errors in their cover letter? What does their online presence look like?
    • Moreso than other companies, all of our communication is written and public for the world to see. Good written communication is key.

Design hiring process

1. Culture interview

This is our standard first round culture interview with the People & Ops team.

2. Technical interview and portfolio review

The technical interview round is a 2-part interview, lasting up to 90 minutes in total.

The first half of the interview will be with Cory and 1 or 2 team members, and it will focus on your Product and Design thinking. You can expect questions around your typical design process and how you prioritize.

The second part of the interview will be a portfolio interview, where you will meet a few other members of the team. You will present a deep dive into your portfolio, covering the end-to-end process from strategy to design to impact.

3. Design SuperDay

The final stage of our interview process is the PostHog SuperDay. This is a paid full day of work with us, which we can flexibly arrange around your schedule.

A Design SuperDay usually looks like this (there is a degree of flexibility due to time zone differences):

  • Kick-off session with Cory(Lead Designer)
  • Meet the founders - Tim and James
  • Time to focus on the task - we can provide support via your personal Slack channel
  • On days when we have company wide meetings, we will invite you along to that and give you a chance to introduce yourself. On days without company-wide meetings, we will arrange for you to meet a few members of our team for a casual lunch/coffee break

In line with our values and culture, you might get short replies like "step on toes" or "bias for action".

Questions?

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Next article

Exec Hiring

Exec hiring at PostHog We deliberately keep our structure flat and we don’t believe in having a lot of fancy titles early on. However, as we grow, we will hire people into more executive-type positions. With our exec hiring, moreso than normal, we are aiming for speed, and as always, quality. If a candidate is amazing but doesn't fit with a specific role need we have right now , we still aim to treat the hiring process with the same urgency as if posthog.com has gone down. Executive hiring…

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